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## Game Theory I Notes This is an extract of our Game Theory I document, which we sell as part of our Operational Research Techniques Notes collection written by the top tier of LSE students.

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Lecture 6: Decision Theory / Game Theory I 12 November 2010

Topics

* Tree Diagrams

* Decision Trees

* Decision Theory

* Game Theory

Key Points

* Tree diagrams

* Decision trees

* Decision criteria under risk

* Decision criteria under uncertainty

* Game theory Tree Diagrams

* Tree Diagram = A diagrammatic representation used for reviewing the sequential decisions open to decisionmakers

* Problems can be attached to different routes through the network

* Extensive form games

* Normal form games

* Perfect information

* 2-player zero-sum games

Example of a tree diagram Definitions

* Decision Nodes = Where the branch is selected by the decision-maker, represented by a square symbol

* Decision Theory = Playing against Nature

* Decision Tree = A tree diagram where some of the nodes are choice nodes and some are chance nodes

* Event Nodes = Where the branch is selected probabilistically, represented by a circle symbol

* Folding Back = The decision alternative to be selected is the one with optimal expected pay-off Decision Trees

* Decision Tree = A tree diagram where some of the nodes are choice nodes and some are chance nodes

* There are rewards associated with each outcome

* Decision Nodes = Where the branch is selected by the decision-maker, represented by a square symbol

* Event Nodes = Where the branch is selected probabilistically, represented by a circle symbol Example of a decision tree

* Game in Extensive Form = An n-person game where a tree represents the moves of the game

* Game in Normal Form = AN n-person game consisting of a set of strategies for each player and a set of corresponding pay-off functions

* Game Theory = Situations where the decision maker's outcome is affected by an opponent's actions

* Hurwicz = If are minimum and maximum pay-offs for strategy I, find where (with ) is your 'optimism-pessimism' index

* Laplace = Assume Nature's strategies are equiprobable and maximise expected pay-off

* Maximax = Choose the strategy whose maximum pay-off is highest

* Maximin = Choose the strategy whose minimum pay-off is highest

* Minimax-Regret = Apply minimax to the regret matrix

* Perfect Information = A game where all the information sets consist of one vertex only

* Regret Matrix = For row i and column j the regret placed in the cell is the amount by which you could have improved your pay-off had you known Nature's strategy

Decision Theory

* Decision Theory = Playing against Nature

* There are two distinct situations:

* Those in which we do not know the probabilities where Nature chooses her path

* Decisions under uncertainty

* Those in which we do know the probabilities where Nature chooses her path

* Decisions under risk

Decision Criteria Under Risk

* Decisions under risk are normally analysed using decision trees

* Situations may involve more than one decision so the tree will have more than one decision node

* Folding Back = The decision alternative to be selected is the one with optimal expected pay-off

* The conditional decisions at each node constitute a complete solution to the problem

* The value of chance nodes is the weighted sum of the values of the nodes it leads to (the weights being conditional probability) Example of a decision situation under riskCourse Notes Page 8

* Tree Diagram = A diagrammatic representation used for reviewing the sequential decisions open to decisionmakers

* Zero-Sum Two-Person Game = A game in which one player's gain is the other player's loss

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