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Operational Research Notes Operational Research Techniques Notes

Heuristic Fss Methods Notes

Updated Heuristic Fss Methods Notes

Operational Research Techniques Notes

Operational Research Techniques

Approximately 104 pages

In depth, typed notes covering the Operational Research Techniques (OR202.1) course at LSE (London School of Economics) which is part of the Operational Research Methods (OR202) course along with Mathematical Programming (OR202.2). Covers the full content of the course including the following topics:

- Flowshop Scheduling
- Replacement Theory
- Critical Path Analysis
- PERT Analysis
- Decision Theory
- Game Theory
- Simulation
- Heuristic Methods
- Travelling Salesman Problem
- Queuin...

The following is a more accessible plain text extract of the PDF sample above, taken from our Operational Research Techniques Notes. Due to the challenges of extracting text from PDFs, it will have odd formatting:

Lecture 9: Heuristic FSS Methods / Heuristic TSP Methods Topics * * * * * Reading Heuristic Approaches to Flow Shop Scheduling Johnson's "Standard" 3 Machines Algorithm Johnson's 3-Machine "Difference" Algorithm 3 Machines Flow Shops: "Sequencing on the Two Dominant Machines" Heuristic Solutions to Traveling Salesman Problems (TSPs) Key Points * Why use heuristic approach to FSS * Johnson's standard 3 machine algorithm * Makespan * Johnson's 3 machine difference algorithm * Sequencing on the two dominant machines * Travelling salesman problems Heuristic Approaches to Flow Shop Scheduling * If none of the 3 conditions of the Johnson's 3-machines algorithm are satisfied, we need an heuristic approach * Use any approach that may throw up a good schedule * One heuristic approach may be to use Johnson's 3MC method even though the optimality test fails Johnson's "Standard" 3 Machines Algorithm * One step ahead TSP algorithm Definitions * Makespan = A lower bound on the final project completion time * Traveling Salesman Problem = Starting from O, you must travel to each of N places. You can travel to each place only once in any sequence and on leaving the Nth destination you must return to O for the first time. Example of Johnson's Standard 3 Machines Algorithm Formulae * * Makespan * Makespan = A lower bound on the final project completion time * In the best possible theoretical case: * No hold-ups occur * Consider each machine in turn to be a potential bottleneck * Leads us to three lower bounds on the makespan* [?] In the example above, the lower bound on the makespan will be:? This tells us that it is impossible for the project to be completed in less that 75 days ? This does not mean that there is or isn't a better schedule than our 78 day one Our conclusion based on the makespan ? "either our project completion time of 78 days is optimal, or, if it is not, it is at most 3 days non-optimal" ? It is very important to clearly conclude this Johnson's 3-Machine "Difference" Algorithm A variation on the "standard" algorithm Course Notes Page 15

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