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Operational Research Notes Operational Research Techniques Notes

Game Theory I Notes

Updated Game Theory I Notes

Operational Research Techniques Notes

Operational Research Techniques

Approximately 104 pages

In depth, typed notes covering the Operational Research Techniques (OR202.1) course at LSE (London School of Economics) which is part of the Operational Research Methods (OR202) course along with Mathematical Programming (OR202.2). Covers the full content of the course including the following topics:

- Flowshop Scheduling
- Replacement Theory
- Critical Path Analysis
- PERT Analysis
- Decision Theory
- Game Theory
- Simulation
- Heuristic Methods
- Travelling Salesman Problem
- Queuin...

The following is a more accessible plain text extract of the PDF sample above, taken from our Operational Research Techniques Notes. Due to the challenges of extracting text from PDFs, it will have odd formatting:

Lecture 6: Decision Theory / Game Theory I 12 November 2010 Topics * Tree Diagrams * Decision Trees * Decision Theory * Game Theory Reading Key Points * Tree diagrams * Decision trees * Decision criteria under risk * Decision criteria under uncertainty * Game theory Tree Diagrams * Tree Diagram = A diagrammatic representation used for reviewing the sequential decisions open to decisionmakers * Problems can be attached to different routes through the network * Extensive form games * Normal form games * Perfect information * 2-player zero-sum games Example of a tree diagram Definitions * Decision Nodes = Where the branch is selected by the decision-maker, represented by a square symbol * Decision Theory = Playing against Nature * Decision Tree = A tree diagram where some of the nodes are choice nodes and some are chance nodes * Event Nodes = Where the branch is selected probabilistically, represented by a circle symbol * Folding Back = The decision alternative to be selected is the one with optimal expected pay-off Decision Trees * Decision Tree = A tree diagram where some of the nodes are choice nodes and some are chance nodes * There are rewards associated with each outcome * Decision Nodes = Where the branch is selected by the decision-maker, represented by a square symbol * Event Nodes = Where the branch is selected probabilistically, represented by a circle symbol Example of a decision tree * Game in Extensive Form = An n-person game where a tree represents the moves of the game * Game in Normal Form = AN n-person game consisting of a set of strategies for each player and a set of corresponding pay-off functions * Game Theory = Situations where the decision maker's outcome is affected by an opponent's actions * Hurwicz = If are minimum and maximum pay-offs for strategy I, find where (with ) is your 'optimism-pessimism' index * Laplace = Assume Nature's strategies are equiprobable and maximise expected pay-off * Maximax = Choose the strategy whose maximum pay-off is highest * Maximin = Choose the strategy whose minimum pay-off is highest * Minimax-Regret = Apply minimax to the regret matrix * Perfect Information = A game where all the information sets consist of one vertex only * Regret Matrix = For row i and column j the regret placed in the cell is the amount by which you could have improved your pay-off had you known Nature's strategy Decision Theory * Decision Theory = Playing against Nature * There are two distinct situations: * Those in which we do not know the probabilities where Nature chooses her path * Decisions under uncertainty * Those in which we do know the probabilities where Nature chooses her path * Decisions under risk Decision Criteria Under Risk * Decisions under risk are normally analysed using decision trees * Situations may involve more than one decision so the tree will have more than one decision node * Folding Back = The decision alternative to be selected is the one with optimal expected pay-off * The conditional decisions at each node constitute a complete solution to the problem * The value of chance nodes is the weighted sum of the values of the nodes it leads to (the weights being conditional probability) Example of a decision situation under riskCourse Notes Page 8 * Tree Diagram = A diagrammatic representation used for reviewing the sequential decisions open to decisionmakers * Zero-Sum Two-Person Game = A game in which one player's gain is the other player's loss

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